Comment on Nvidia is ditching dedicated G-Sync modules to push back against FreeSync’s ubiquity
barsoap@lemm.ee 4 months agoThat constantly puts you at the LFC boundary for a lot of AAA games if youre on a popular midrange graphics card and aiming for 60fps average.
That constantly puts you at the point where you should lower graphics settings. Average fps might be a thing to put on benchmarks, but for actual playing you want to go by minimum fps (non-cutscene if necessary). And it’s not like Adaptive Sync can’t go down that low, protocol-wise, it’s that monitor producers don’t care to.
Overdrive, too, is a matter of implementation not the sync protocol.
AngryMob@lemmy.one 4 months ago
Part of the point of vrr for the end user is to simplify worrying about settings and your system performance, isnt it? The average person is gonna pick a graphics preset and play. If the game feels smooth off the rip, thats the preset theyll stick with. They arent going to make sure that the heaviest scenes stay above their LFC threshold. They don’t even know what half this shit means. And arguably they wont even notice LFC stutter in the first place, which is probably why, like you said, manufactures dont care to make the threshold lower.
To be clear though i agree with you. I do manage settings to keep my minimum where i like it. And having an older gsync chipped monitor which lets me put that minimum around 45fps is quite nice for path traced games and the like.
I also want to be able to replace this monitor someday and not lose that option.