Comment on Is there any advantage to tying game logic to frame-rate?

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kinsnik@lemmy.world ⁨3⁩ ⁨months⁩ ago

also, if a game relies in a complex physics engine, the physics simulations has to be done with a stable interval and FPS, which means it had to be decoupled from the rendering (which was not stable and depends on what you are drawing)

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