Facebook flooded the market with cash, but failed to secure any Killer App to get people on their product. I wouldn’t say they ruined Oculus so much as it continues to be an unsolved technology that wasn’t ready for this level of exposure. I still can’t use the damned thing for more than an hour without feeling nauseous, and Meta was trying to gear up Oculus headsets for mass adoption by office workers.
The games market isn’t what they’re fixated on. They want this to be standard hardware for excel-book jockeys.
MudMan@fedia.io 4 months ago
That is a way more legit reason to still be mad, in my book, and it predates the Facebook acquisition. Oculus had made all that noise about how their devices would be platform agnostic and they wouldn't try to railroad you into buying games through their platform and the moment there was money buzz around the idea Luckey dropped that stuff like it was red hot and we ended up with the travesty that is the PC Oculus store.
I don't think VR was ever going to be mainstream, but imagine what the software ecosystem would be if tecbro Smeagol hadn't gotten greedy for that precious, precious investment money.
Wrench@lemmy.world 4 months ago
At least we have some pretty amazing hardware with a decent variety to choose from.
Yeah, I wish more quality content was made for VR, but it’s still pretty mind blowing even with what we have.
MudMan@fedia.io 4 months ago
Yeah, well, don't tell the local patrons, I'm in like post a hundred below of "how dare you acknowledge anything remotely serviceably about a Meta-related product".
But yeah, no, you're pretty much right. They're subsidizing a huge chunk of that entire corner of tech. I don't think it's a mainstream type of device, but I'm glad we all got to spend a few years messing with it as a semi-viable consumer product, even if it's just a bit of an overengineered novelty thing.