Comment on Borderlands 2 improved on everything I liked from B1
Varyk@sh.itjust.works 4 months agoHaha, oh that’s awesome.
Thanks.
Let’s go nitpick.
I can literally only pick out one systematic problem of BL2, which is every now and then I would pursue a side quest that cannot be actionable unless a previous quest is activated, but there’s no indication that the previous quest has to be activated.
So I wasted hours, because the game is so captivating, running around in circles jumping on top of houses that shouldn’t be jumped on to activate part of the map that shouldn’t be activated because there was no indication that I was doing the wrong thing because the quest told me to go there when in fact it was a different quest.
What’s yours?
A_Union_of_Kobolds@lemmy.world 4 months ago
Two (well, three) things later games improved on, for all their faults: slag and the map. 3 removed the former and vastly improved the latter, as well as the split screen menus being actually legible. Slag was really just a damage gate that felt obligatory on everything endgame, and the map became 3D and much easier to parse quickly.
I’d forgotten about those kinds of issues with following some quests, that was definitely irritating too
Still, I love BL2
Varyk@sh.itjust.works 4 months ago
That’s so funny I assumed slag wouldn’t work on bosses and never tried the whole way through.
Haha, I guess that would have made it easier.
A_Union_of_Kobolds@lemmy.world 4 months ago
Yeah, once you’re on your second and third playthroughs of New Game + it’s obligatory for everything gig. You’ll want a good slag weapon to swap to constantly. Which is very irritating with only 4 slots, it becomes harder to cover all your bases.
Varyk@sh.itjust.works 4 months ago
Okay, that’s good to know, thanks.
I’ve switched to the siren and I’m just using a sniper rifle right now, but I’ll keep that in mind for when I start getting my ass kicked.