both Hades and Dead Cells have randomly generated levels
Comment on My (re)discovery of roguelites
lolcatnip@reddthat.com 6 months ago
Y’all, Metroidvanias are not Rouguelikes. Randomly generated levels are an essential element for a game to be a Rouguelike, and fixed levels you can memorize are an equally essential feature of a Metroidvania.
SwordInStone@lemmy.world 6 months ago
lolcatnip@reddthat.com 6 months ago
I was thinking about how Hollow Knight got included in this post. It’s fantastic but not even a little bit Roguelike.
Evotech@lemmy.world 6 months ago
Not necessarily. But some random element that changes each playthrough is.
MonkeMischief@lemmy.today 6 months ago
So I feel like Spelunky needs to be mentioned here. I haven’t played it in ages and need to give it more of a chance, but a lot of people love that one.