Comment on Indie games using retro graphics

Sonotsugipaa@lemmy.dbzer0.com ⁨1⁩ ⁨week⁩ ago

I have a few in my library:

I don’t think these games aim for nostalgia, nostalgia alone is a good reason to choose low-poly or low-res graphics.

Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details a certain surface.
3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.

To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).

However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.

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