Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

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mctoasterson@reddthat.com ⁨1⁩ ⁨month⁩ ago

Broadly speaking, ray-tracing is a graphic rendering technique that produces more accurate light reflections (and realistic looking graphics) but is demanding of rendering hardware and therefore associated with modern games and consoles/PCs.

The project I linked is a decomp specific to Perfect Dark that uses existing ROMs. Basically it builds you a standalone runnable Perfect Dark with more modern enhancements, but I don’t think it supports ray tracing.

The project in the original Tom’s Hardware article appears to include a separate tool that is generic and could potentially be used on various N64 games with user-supplied ROMs. I don’t see a list of games that are supported so I can’t speak for Perfect Dark.

I know there are raytracing plugins for n64 emulation but I’m not sure which Retroarch core and settings would support that. Probably requires experimentation to see what works and what doesn’t.

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