Comment on Nearly all Nintendo 64 games can now be recompiled into native PC ports to add proper ray tracing, ultrawide, high FPS, and more

ramirezmike@programming.dev ⁨4⁩ ⁨months⁩ ago

a comment on that site really condescendingly claims this is how he would have handled it and that a script could be written in half a day to do the work.

my understanding is that an emulator effectively recreates the hardware’s different components in software so that from the game’s “perspective” it’s running on a real machine more or less.

This process instead decompiles the game code and recompiles for a new target machine.

I suspect one can’t just pump out a script in an afternoon to do this, but I am curious what is the complexity here?

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