My mistake, I misremembered. It was in Unreal Engine, and IIRC it was right before they released the shitty 3D All Stars port.
Comment on The Legend of Zelda: Majora's Mask just got an unofficial PC port
henfredemars@infosec.pub 6 months agoI did a quick Google search, but I’m not familiar with this project and it’s not obvious to me what this project is.
JusticeForPorygon@lemmy.world 6 months ago
cyrus@sopuli.xyz 6 months ago
They probably mean the Super Mario 64 Decompilation Project.
The goal was to turn the finished ROM back into unable code, that would do 1:1 the same thing. They finished a couple of years back.
github.com/n64decomp/sm64
henfredemars@infosec.pub 6 months ago
Yes, they did a really good job. It handles the logic, but keep in mind the ROM itself is going to have operations that talk to the hardware that does things that just don’t exist in the code. The function will actually be in the hardware. Those pieces still have to be supplied of course.