Like the Mario 64 Unity project?
Comment on The Legend of Zelda: Majora's Mask just got an unofficial PC port
henfredemars@infosec.pub 6 months agoIt looks like the project is really careful not to include copyrighted materials in their distribution.
JusticeForPorygon@lemmy.world 6 months ago
henfredemars@infosec.pub 6 months ago
I did a quick Google search, but I’m not familiar with this project and it’s not obvious to me what this project is.
cyrus@sopuli.xyz 6 months ago
They probably mean the Super Mario 64 Decompilation Project.
The goal was to turn the finished ROM back into unable code, that would do 1:1 the same thing. They finished a couple of years back.
henfredemars@infosec.pub 6 months ago
Yes, they did a really good job. It handles the logic, but keep in mind the ROM itself is going to have operations that talk to the hardware that does things that just don’t exist in the code. The function will actually be in the hardware. Those pieces still have to be supplied of course.
JusticeForPorygon@lemmy.world 6 months ago
My mistake, I misremembered. It was in Unreal Engine, and IIRC it was right before they released the shitty 3D All Stars port.
woelkchen@lemmy.world 6 months ago
It looks like the project is really careful not to include copyrighted materials in their distribution.
Source code automatically generated from copyrighted binary code is a derivative of copyrighted code, though. It’s like taking a copyrighted book and running it through Google Translate and then clean up the sentences manually. You could be lucky that a publisher might not care about a translation into Icelandic but if you were to auto-translate a French version of a book into English and try to distribute it in the US, you’d probably get in trouble even if you leave out all graphic artwork.
neo@feddit.de 6 months ago
Clever. I hope this protects the makers.