Comment on Modelling of a mass-spring network with varying masses, spring constants and number of connections?
DScratch@sh.itjust.works 3 days ago
Starting with an established engine is a good idea.
I’ve written something akin to what you’re looking for from scratch and it’s a project unto itself.
Honestly I would start 2d. 3d more than doubles the complexity.
I’ve been out of the loop for a good long while, but Box2d would be my first port of call. (They also recently launched Box3d, so maybe the interaction would be familiar once you’ve finished with 2d)
cyberwolfie@lemmy.ml 3 days ago
Hehe yeah, I would want to avoid sinking into that hole for this purpose. It’s been a while since I’ve been doing any kind of math or physics of that kind, so it would require a lot of re-reading old text books for me to be able to build anything to begin with.
Yes, that does also make sense for my use case, so I will start there, thanks :)
DScratch@sh.itjust.works 3 days ago
I’d love to see updates, as you make them.
(No pressure, of course)