Comment on Modelling of a mass-spring network with varying masses, spring constants and number of connections?

DScratch@sh.itjust.works ⁨3⁩ ⁨days⁩ ago

Starting with an established engine is a good idea.

I’ve written something akin to what you’re looking for from scratch and it’s a project unto itself.

Honestly I would start 2d. 3d more than doubles the complexity.

I’ve been out of the loop for a good long while, but Box2d would be my first port of call. (They also recently launched Box3d, so maybe the interaction would be familiar once you’ve finished with 2d)

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