Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"

pelletbucket@lemm.ee ⁨3⁩ ⁨months⁩ ago

if you gave me 30 seconds to design a final quest for a video game, I could come up with something better than “you float around the room and you have to touch the right star a dozen times but you move really slowly and we don’t bother explaining it to you the first time”.

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