Comment on "Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest"

Gr0mit@lemmy.world ⁨7⁩ ⁨months⁩ ago

I thought the ending was interesting until I played through it. It just reinforced how pointless the whole story was. Maybe it had good intentions, I can see that on paper, but it made me question why I wasted my time if none of my decisions mattered anyways. We play games to be entertained and escape reality, not to reinforce what we already know. Most of what we do doesn’t matter in the grand scheme of things.

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