Comment on Ubisoft revealed an AI NPC prototype at GDC and everyone online made fun of it
GlitterInfection@lemmy.world 8 months ago
From the other comments on here I guess this is an unpopular opinion, but this is exactly the type of thing I want added to games like Skyrim.
Even done poorly this will still be better than the millionth time that generic guard tells you he took an arrow to the knee.
And done well this absolutely has potential for great storytelling and character.
It’s not good enough yet, of course, but it has potential.
Dudewitbow@lemmy.zip 8 months ago
its bad if its freeform ai driven. there just needs to be integration into the games save flags (aware of what happened so far in the game) as well as some restrictions on what they can say which will make it fine.
BobTheDestroyer@lemm.ee 8 months ago
I think that would actually be really cool. You’re walking through Whiterun and you hear some NPC saying “Did you hear, some guy just ate the soul of that dragon that attacked us.” “What? That’s ridiculous. Where are you hearing these dumb rumours?” “No, really, he killed the dragon then just sucked its soul right out.” etc. etc. An LLM could at least make a conversation like that sound semi-plausible, and it could go on as long as you are listening. Then as the game goes on the rumours just get more and more wild. “I heard he can transform himself into a dragon and breathe fire.” “Yeah, well I heard that he’s the god of all the dragons sent to Tamriel to help them kill us all.”
GlitterInfection@lemmy.world 8 months ago
Agreed. The random NPCs shouldn’t just know everything about anything, but it would be amazing if I could ask more detailed questions about what they do know, like for example, asking for directions to something.