Comment on How to make players more averse to fights?
bilboswaggings@sopuli.xyz 1 year ago
Are the players really overly confident or do they just think this is how the campaign is built
Meaning as long as everything is working out they will not change
There are ways to build around that with cities full of people and guards so that combat isn’t an option, using clearly higher level enemies and npcs
If the players like how things are going currently maybe the group you run for isn’t the one (I don’t want to play in a campaign where the DM limits the groups actions)