It can be both, the lens aren’t transparent at all and the user can control how much of the real world they are seeing at any time. Applications can be anything from a floating window in the real world or a full VR immersion.
Comment on Apple Vision Pro available in the U.S. on February 2
micka190@lemmy.world 10 months agothey don’t even call it VR but spatial computing instead.
I was under the impression these were meant to be AR glasses, not VR glasses? Either way, I’m not really sure who their target demographic is supposed to be at that price point.
bdonvr@thelemmy.club 10 months ago
0x4F50@feddit.ch 10 months ago
Imagine getting written up by your supervisor because you dared
look away from your monitortake your VR headset off to give your eyes a break
CaptDust@sh.itjust.works 10 months ago
I wouldn’t consider it AR because it’s still a fully virtual environment the user is interacting with, granted it’s built convincingly from the camera feeds. If the lens were a clear passthrough into the real world+layering virtual elements over it then I think it falls under AR.
The most appropriate term I can think of is Mixed Reality for Apple’s application
atocci@kbin.social 10 months ago
Wow, your comment is the first time it's been made clear to me that this thing isn't actually see-through and that's just a screen on the outside. I thought it was essentially a sleeker looking Hololense. I've had the wrong impression of this thing the entire time, and now I'm much less impressed by it.
CaptDust@sh.itjust.works 10 months ago
Lol, yeah, and what’s crazy to me is they have the inner eye tracking cams projecting the user’s expressions back to that outer screen. Incredibly complicated implementation soaking up precious compute cycles, for no real reason. Usual Apple things.