Steam. Almost all games would be impacted. On Linux we already use translation layer (Windows -> Linux), but I am not sure if it’s a good idea to emulate X86_64 on top of translation layer.
Steam. Almost all games would be impacted. On Linux we already use translation layer (Windows -> Linux), but I am not sure if it’s a good idea to emulate X86_64 on top of translation layer.
carpelbridgesyndrome@sh.itjust.works 1 year ago
Getting anti-cheat that technically already works enabled on Linux has been a lot of work and Epic still won’t enable it. Piracy protection systems will also be an issue. Most EA games inspect your CPU to see if they like it on startup (I think this is using vmprotect and some non-OS x86 calls but don’t quote me on that). These kinds on anti virtualization checks are really common (not just in games ProctorU and lock down browser do them too). I don’t think valve running an open virtualization layer will be well received by companies and they will probably ban it from running games. MMOs (due to botting) and anything with anticheat will look particularly askance at this. I also suspect Valve won’t want to try hiding the VM signatures as it borders on violating DMCA.
Newer games will probably get ported if a large part of the market buys into ARM.
KairuByte@lemmy.dbzer0.com 1 year ago
I don’t see how hiding sigs could be seen as violating the DMCA…
carpelbridgesyndrome@sh.itjust.works 1 year ago
Anti virtualization is sometimes used in copy protection. Altering virtualization to avoid those checks might be circumvention under DMCA.
KairuByte@lemmy.dbzer0.com 1 year ago
Just because something is in place as DRM does not mean it is inherently covered by DMCA. Otherwise “run in compatibility mode” would be considered a DMCA violation.