Comment on patience
pomodoro_longbreak@sh.itjust.works 11 months agoAlso the scripted sequences that were all in-engine were amazing at the time.
We were used to cool things happening in a pre-rendered cut scene before, but with HL1 everything happens from the player’s perspective in real-time while you’re in control of them. Even the opening where you put the crystal in the beam and actually cause shit to go haywire felt like an incredible moment of player agency in the world. Like oh man what did I doooo