Comment on What games did you complete this year?
Paranomaly@sh.itjust.works 11 months agoNovember
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Blood Code - In the same way that I like to focus on horror games in October, I like to play Visual Novels in November. It’s Visual November! Get it?.. it’s… Blood Code was a bad game to start the month on, not necessarily because it’s not a good representation of visual novels, it’s just not good. I could rant on this for a while but ultimately: bad translation, poor design regarding rewards for using your time, unclear paths to routes, and laughably bad pacing at the beginning. Arts okay, though.
D
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Milk outside a bag of milk outside a bag of milk… - Much higher production value than the first and it shows. Comes together much better too, so that the chaotic and disjointed nature can be appreciated as part of the picture rather than just as a janky narrative.
B
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Just Deserts - One of the most vanilla time-management dating sims I’ve played. The writing ended up being more respectful of the cast than I was expecting, but they attempted to put a turn based battle system into a visual novel engine and oof.
C
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World End Economica episode 1 - Very much a part one of a large story rather than its own contained story, which is perhaps the part of it that I liked the least. The focus on day trading was too specific for me to really care about as well. Turns out that I couldn’t get fully invest… interested in that kind of narrative. In the end I felt more compelled to look up the other chapters’ endings online rather than actually play through the games to get there, which is a pretty big sin when it comes to narrative driven entertainment
C
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Coffee Talk - I find that simply comparing one game to another (or worse, a mixture of games) is lazy, reductive, and ultimately unfair when critiquing games. That said, it would be very difficult to talk about my experience here without referencing VA11 Hall-A. I played the latter last year and loved it. Easy S. This game is similar to the point where it’s hard not to think about VA11 Hall-A when playing as another drink-master-talking-to-customers 'em up. This made an interesting use of its world and had a fun, if a touch underutilized, cast. The Indonesian flair added a nice flavor to the game as well. Interested in picking up the next one.
B
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Hustle Cat - I like this one for how much it is itself. A very casual game that isn’t a masterpiece but isn’t trying to be. Short story with romantic branches of working in a cursed cat cafe. The kind of moderate comfort of a TV movie on a sunday afternoon.
B
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Utawarerumono: Prelude to the Fallen - A series that I had thought would be far hornier than it ended up being going in due to my wife’s very vague knowledge of the series. The game is a very competently written story in a feudal Japanese fantasy world, something I wish showed up more in Japanese games. Its fatal flaw is the inclusion of tactical battles which the team very clearly did not fully grasp the design of. They aren’t terrible, a balance toward the player making them more tedious than anything else. However, I enjoyed the story to the point that they didn’t bother me. I cannot fully ignore them when trying to grade the game, though.
B, would have easily been A without the tactics battles
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Higurashi no Naku Koro ni: Tatarigoroshi - I went from being a fan of the series through the original anime to loving it through the games. Who would have guessed the “book” would be better than the “movie”, eh? Even as what I had thought was one of the weaker points of the overall story and already knowing its conclusion, I was fully invested in visiting it again. These games have a very different feeling of tragedy to them when you know the answers to the mysteries presented and why certain things are happening. As with the others in the series, one will need a healthy resistance to anime foibles to be able to appreciate this fully.
A
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Elisa the Innkeeper - I am trying to limit this list to games that I have finished, but this is a rare one that I know for certain that I will not finish. I applaud anyone for being able to fully create a game, but that is where my praise will end here. Not offensive in its existence, but nothing of quality.
F
December
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Unpacking - Freedom from gimmicks! For the most part. December can be my clean up month, so what better way to start than an organizing game! I love how the devs were able to convey character and narrative with so little when it comes game mechanics. Short and sweet.
A
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Nightmare Reaper - Turns out that I rather like Doom-like shooters. Now it seems like the cool kids are calling them movement shooters rather than boomer shooters, but who knows if that one will stick. Nightmare Reaper is a rogue-lite affair with a high number of rather short levels and looter-shooter elements. These both work very well in the system and lead to a very addictive game. It also has a rather unique upgrade system where each upgrade is earned by completing a simple retro minigame that take the place of skill trees. The game runs a touch long, considering it expects the player to loop through a la Diablo, but not so much that I grew tired of it.
A
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Psychonauts 2 - I had watched this game nervously the entire time it was in development. I had loved Psychonauts, but it is so easy for a narrative driven experience to fall short in its sequel. I couldn’t be happier to be wrong here. I could go on and on about all the things that make Psychonauts 2 great. I will instead just say that, in an industry that has become obsessed with outside validation, where devs spend hours and hours replicating the limitations of the real world through face scanning celebrities and making digital film grains, Psychonauts 2 shows just how spectacular of an experience you can make when you throw off the shackles of what’s real and embrace everything that video games could be.
S