In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
This is the crunch time I’m talking about. Not a few hours overtime or being oncall.
sbv@sh.itjust.works 11 months ago
I get the feeling that this is what the industry is moving toward. Most crunches are due to poor planning, so it’s stupid to pin them on devs.
Or maybe I’m just working for a good employer.