“With only 10 reviews on Steam, saying a 400% sales increase is an eye-catcher for sure but not necessarily as huge a financial payoff in context as that percent shouts at us,” he explained. “Others can correct me if I’m wrong, but Steam reviews usually hover around roughly 2% to 5% of copies sold, so if we go off of 5% and it has 10 reviews, that’s around 200 copies sold. If a 400% increase occurred, then they’ve now sold close to 1,000 copies. That’s really awesome for an indie dev; a few thousand bucks is nothing to shy away from and can get them going on their next project. I do believe it gave them a boost, but this is very much a PR headline rather than an exponential overnight success.”
schmidtster@lemmy.world 1 year ago
Do you mind not sensationalizing the quote?
Actual text below
“With only 10 reviews on Steam, saying a 400% sales increase is an eye-catcher for sure but not necessarily as huge a financial payoff in context as that percent shouts at us,” he explained. “Others can correct me if I’m wrong, but Steam reviews usually hover around roughly 2% to 5% of copies sold, so if we go off of 5% and it has 10 reviews, that’s around 200 copies sold. If a 400% increase occurred, then they’ve now sold close to 1,000 copies. That’s really awesome for an indie dev; a few thousand bucks is nothing to shy away from and can get them going on their next project. I do believe it gave them a boost, but this is very much a PR headline rather than an exponential overnight success.”
Patches@sh.itjust.works 1 year ago
schmidtster@lemmy.world 1 year ago
So where did the one sale to four come from?
Patches@sh.itjust.works 1 year ago