Comment on Parents Sue Gaming Companies Over ‘Video Game Addiction’, Because That’s Easier Than Parenting
d3Xt3r@lemmy.nz 1 year agoI was there, and it didn’t “come from” WoW. Mtx were already popular in South Korea and China, with games like “MapleStory” (2003) and “ZT Online” (2006) being early examples, which predates mtx in WoW. Farmville also had them back in 2009, around the same time WoW started selling pets. And back then Zynga were making like a $1mil a day from Farmville mtx, and this was before WoW pet sales really took off.
Yes, WoW did play a role, but it wasn’t as big as you think - after all, it had a very niche audience, whereas games like Farmville, Candy Crush, Angry Birds etc had a much wider appeal. WoW appealed to the hardcore MMO gamers who were already used to paying a subscription fee, whereas games like Farmville normalized mtx across for the general public, and then Candy Crush tweaked the formula even further. In comparison to some of the shady psychological designs games like Candy Crush implemented, WoW was nothing.
hellothere@sh.itjust.works 1 year ago
I absolutely agree that Farmville had a bigger impact, especially as it was geared towards a more casual market. Showing that people who would not describe themselves as gamers would spend a lot of money on games was a huge thing that a lot of people set out to copy.
Soggy@lemmy.world 1 year ago
I worked at GameStop when Farmville was big. Regularly had older women come in and spend $40 to $100 dollars on Farmville cards. A couple of these women came in every week, outspending almost every “traditional” gamer I knew.