Comment on CD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Engine
Dark_Arc@social.packetloss.gg 11 months agoTo be fair, in this case there is increased value because eventually the engine work requirements will be significantly reduced.
Hypx@kbin.social 11 months ago
Given how massive their game is, I'm doubtful. So much of what they did in the first game will have to be rebuilt. Compared to just reusing most of the original assets and code, this sounds like a lot more work.
Dark_Arc@social.packetloss.gg 11 months ago
Maybe, it might also be easier to reuse portions of the engine in Unreal Engine while using parts of Unreal (like its rendering engine) than you think though. Assets largely I’d expect to be portable or at least comvertable with a custom asset loader.
I’m talking a little out of my ass though, and neither of us is familiar with the code. Point being though, it’s a little different moving engines than rewriting a complicated web server (a project I have been a part of and would not recommend).