Comment on Unity warns of likely layoffs following runtime fee decision

Anonymousllama@lemmy.world ⁨7⁩ ⁨months⁩ ago

Used unity for my last 3 games and I’m getting really really tired of their shithouse performance over the last 3-4 years. They’ve gone from constantly making new features, tutorials and systems to barely doing anything.

Engines need constant feature packed updates, not bare bones rubbish. A perfect example of this is DLSS, there is NO native engine support for DLSS, there’s support for dogshit FSR1 (that no one uses because it’s scaling is terrible and full of artifacts) but it’s just so much to ask for native DLSS support. It doesn’t matter that “well DLSS is only got Nvidia so that’s only a subset of cards”, the vast majority have those cards so it makes sense to support them. I’m not even talking about DLSS3 frame generation, I mean DLSS2.X which has been out for years and is super stable and reliable.

Game engines should be rapidly evolving and supporting these features, they should take 3-4 years to get commonly implements features or to have to rely on third party plugins to make them happen.

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