Comment on RPGs for people who don't like RPGs
Knusper@feddit.de 1 year ago
It’s a bit of a long shot, but you might enjoy traditional roguelikes. At least, I kind of felt similar and then found them to be what I was looking for. How they fare for your individual points, roughly sorted from pro to not-necessarily-pro:
- I don’t like the feeling of being OP, I want to struggle through the end
- I hate grinding
Traditional roguelikes have brutal difficulty and grinding is effectively not a thing you can do.
- using items feels like cheating, so I tend to just use character abilities (I will heal if needed); I’d rather “git gud” than buy and use items
- I don’t like loot
The brutal difficulty forces you to use items. It won’t feel like cheating, but rather the only way to progress.
And there’s no way to sell loot, so basically whatever you find, either it’s new equipment or you just leave it there.
This also means money is extremely tight. You won’t be able to buy a hundred cheese wheels to counter-heal through encounters.
- turn based combat (tactics) is generally boring, but I do like puzzles, so that can make it acceptable
Very much turn-based, although not JRPG-style (which I dislike, too) and the games do generally feel like large, somewhat less strict puzzles.
- I don’t care about leveling up/character builds, it feels like a chore; abilities also don’t interest me
Well, this one’s a bit tricky. Traditional roguelikes are kind of all about that, moreso than RPGs. Because a death (or a win) resets your game progress, they can rapid-fire progress at you.
On the plus side, this is all part of the larger puzzle. It is not just a chore, but rather key to beating the difficulty.
I guess, I should also point out that by “traditional roguelikes”, I mean games that are actually like the 1980 game Rogue. So, don’t expect hyperrealistic 3D graphics. 🙃
Here’s two games that are relatively popular + beginner-friendly:
tal@lemmy.today 1 year ago
Ehhh. You can definitely grind in Angband.
A number of traditional roguelikes, like Nethack or Dungeon Crawl: Stone Soup, have a finite amount of food available that forces you to keep moving. But not all.
Knusper@feddit.de 1 year ago
Yeah, I was wary making such sweeping statements about the genre, because I’m sure, there’s oddballs, but I didn’t either want to talk just of DCSS + Shattered Pixel Dungeon, which I’ve played more of…
And DCSS used to have food. They removed it some versions ago. What stops you from grinding, is that there’s a rather limited number of (non-respawning) enemies/XP.
tal@lemmy.today 1 year ago
Ah, fair enough. I haven’t played it in quite some time, and it’s notable for the developers doing gameplay revisions.