Comment on Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN
Dark_Arc@social.packetloss.gg 1 year ago
The game is fine… They’ve made a lot of changes to improve the onboarding experience and remove pain points. They’ve made things less grindy and more engaging every expansion.
The last DLC just had kind of a meh story to it, “the discovery of strand.” The environment they used also wasn’t all that pretty or interesting. It wasn’t snow, it wasn’t a swamp, it was a minimalistic city-scape with some canyons.
That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn’t even that good compared to the new stuff mind you – it was extremely short and grindy) has almost definitely caused the profit loss.
Not to mention, playlist activities still feel bland… Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you’re caught up, it’s either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don’t.
GoodEye8@lemm.ee 1 year ago
If the game was fine it wouldn’t be 45% below their revenue projections.
beefcat@lemmy.world 1 year ago
plenty of good games fail to meet revenue projections
GoodEye8@lemm.ee 1 year ago
Except Bungie isn’t creating a new game here, they’re continuing a game they’ve been supporting for years. They have years of metrics and they should have a pretty good understanding how much revenue to expect. Even if they were overly optimistic and set an unrealistic projection it doesn’t explain missing it by 45%.
beefcat@lemmy.world 1 year ago
I can’t really comment on the current quality of the game in 2023, since I noped out about 4 years ago, but there are any number of explanations.
My point isn’t that “Destiny is good”, I don’t really know that. My point is that we can’t really draw conclusions about the quality of the game based solely on missed revenue targets.