I am and I am using a DLSS mod and it‘s working. But getting to a stable 60 in Starfield is just… If it looked like Cyberpunk raytraced then I‘d get it, but it really does not look like it should be a heavy hitter. I smell technical failings.
Comment on Skyrim’s Lead Designer On Starfield’s Origins And Bethesda’s Evolution - MinnMax Interview
Bernie_Sandals@lemmy.world 11 months agoAny chance you’re on an Nvidia card perhaps? It was shipped with only AMD upscaling because for some stupid reason it’s an industry standard to ship with time limited exclusivityfor some stuff like that.
I’ve found that the mod (and probably update in the future) to add Nvidia DLSS helps a lot.
Still dumb that behind door deals between executives/sales can hinder otherwise good games like this though.
caut_R@lemmy.world 11 months ago
puttybrain@lemmy.dbzer0.com 11 months ago
You mean the AMD upscaling that works on any companies hardware?
There’s plenty to complain about but if it’s going to support one solution, it should be the one that works for Nvidia and Intel too.
Bernie_Sandals@lemmy.world 11 months ago
Ah okay fair enough, I’m not super knowledgeable about the newer software sided stuff like DLSS and Upscaling. I didn’t realize the AMD upscaling worked on all systems.
I saw tests where the upscaling performed comparatively worse on Nvidia and Intel rather than AMD and assumed that the upscaling was actually exclusive, my apologies.
Linker95@lemmy.world 11 months ago
I mean it looks awful unless on FSR quality, so in a way it’s not a super great situation. Ideally it should come out with all the solutions to better leverage the hardware at hand, but exclusivity deals and lack of technical ability are a thing.
puttybrain@lemmy.dbzer0.com 11 months ago
No worries, sorry if I was a bit aggressive with my response