There is debugging software that can limit the amount of CPU time a program gets, delay I/O completion, or limit memory that a program can access, designed to stress-test software as it gets near resource limits. Well, there is in Linux, and I’m sure that someone makes equivalent software for Windows. Dunno about failing requests for video memory, but that probably exists too.
I imagine that it’d be possible to run Starfield under them and see whether, on a given system, the frequency of stability issues increases.
tal@lemmy.today 1 year ago
Hmmm.
I wonder if you two guys are using Xbox versions with different amounts of memory, since Microsoft is doing this “high/low” model for consoles.
My PC hasn’t seen stability issues with Starfield, but it’s high-spec: has a 24GB VRAM, 128GB RAM, running off NVMe, and a high-end CPU.
A response to me says that someone is seeing a bunch of stability problems. They said that they were running it on a PC below min specifications.
An XBox Series S has 10GB of combined VRAM/main memory and an XBox Series X has 16 GB. That’s a a substantial difference between the two versions.
ChronosWing@lemmy.zip 1 year ago
This is likely also true, I play on a Series X and my PC is well above recommended specs.
tal@lemmy.today 1 year ago
There is debugging software that can limit the amount of CPU time a program gets, delay I/O completion, or limit memory that a program can access, designed to stress-test software as it gets near resource limits. Well, there is in Linux, and I’m sure that someone makes equivalent software for Windows. Dunno about failing requests for video memory, but that probably exists too.
I imagine that it’d be possible to run Starfield under them and see whether, on a given system, the frequency of stability issues increases.
Jelly_mcPB@lemmy.world 1 year ago
Why did you feel the need to flash your computer specs.
YeetPics@mander.xyz 1 year ago
People are discussing stability issues and hardware is like 80% of the cause lol