I was running an it services business at the time, so got to see a broad number of machines and peoples complaints.
I think the massive jump in ram required was a huge problem, it went from most people having 128mb to 256mb, to a minimum of 512, but a reality of 2gb required.
Plus the indexer was relentless and just smashed HDDs.
Drivers were a problem too but people understood they would need to be have upgrades for their fancy new system.
xcjs@programming.dev 1 year ago
I’ll second the issues with the indexer. I disabled it for every disk I had because the additional I/O load for disks was ridiculous. I remember benchmarking game launches with it enabled and disabled to see how much of a difference there would be, and I saw some games take a full minute less to load into a playable state.
I don’t know if I just had more files than the average consumer or what, but they didn’t anticipate the load under certain scenarios.