Comment on Developers Were Left in the Dark About DLSS 5

scrubbles@poptalk.scrubbles.tech ⁨3⁩ ⁨days⁩ ago

Guh. Look I’m not against AI, when it’s used in a good place. Hot take, DLSS 5.0 features could have an interesting place. HOWEVER, before you mass downvote me

NVidia is not the one to tell when a game should use something like this. This should be used as a fine tuning option if the developer thinks it legitimately will make their games slightly better, and only for super realistic games. I think Cyberpunk, where main characters are all super detailed but background NPCs are more or less fairly low poly and not detailed. It might be good. However, then it comes up against the real kicker, which is that those limitations of those engines and the hardware at the time is what made artists think about their decisions. They made design choices at the time which drove how their game would look. I said in another thread, Master Chief’s now iconic armor was because they had such heavy restrictions. It’s a few triangles of green at the end of the day.

Added to a few games where it’s been tested and fits in the artistic style? I classify that as upscaling, a proven use of AI, and fits within the DLSS brand. Slapped into every game to make all men beefy hunkcakes and all women look like OF models? That’s when it’s slop.

Sorry Jensen, you’re pushing the slop angle, and that makes me sour to the concept.

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