How does this help Godot?
Comment on Epic Games Cutting 870 Jobs, 16 Percent Of Its Workforce, also selling Bandcamp
honey_im_meat_grinding@lemmy.blahaj.zone 1 year ago
The second good news for Godot today and I’m here for it
Phanatik@kbin.social 1 year ago
kiku123@feddit.de 1 year ago
I guess that since Epic owns Unreal Engine that bad news for Epic means good news for Godot?
I don’t think that Epic is going to want to divest from Unreal considering how much money it makes.
I also don’t think that it’s a zero-sum game. As a developer I want Unreal (and Unity) to be great so it creates more competition. Unreal has led the way in a lot of cool gaming tech that Godot is picking up.
Rose@lemmy.world 1 year ago
Epic actually invested in Godot with their MegaGrant. Godot is also available on the Epic store.
Ranjeliq@programming.dev 1 year ago
Epic also gave money to Lutris, while Epic’s CEO was smearing Linux users on twitter, so I wouldn’t count on Epic’s stance on things and where some of Epic’s money going aligning any time soon. Those megagrants feel very disingenuous to me (doesn’t mean that those money do not help those “underdog” projects, though).
dandroid@dandroid.app 1 year ago
People are losing their jobs. Their families are going to be in serious distress. I don’t wish layoffs on anyone.
brawleryukon@lemmy.world 1 year ago
Man, Gamers™ get fuckin’ vicious when it comes to things like this that make them click different icons than the ones they like. It’s pretty gross.
elscallr@lemmy.world 1 year ago
Having been through a few myself… it sucks but you plan for it. Technology is rapidly changing. If you’re employed at a tech company you need to plan to be at another I’ve shortly because the companies implode quickly as the technology evolves.
You adapt or you don’t. There’s nothing sad about it, it’s the way it is.
honey_im_meat_grinding@lemmy.blahaj.zone 1 year ago
The reason they’re going through layoffs is because they hired unsustainably and chose to do layoffs instead of reducing salaries. This is something that is far more often avoided with democratically owned and community driven projects like Godot, or even better, worker cooperatives and unionised workplaces, where e.g. Mandrogon chose to be more careful, and unionised auto-workers in Germany chose a temporary pay-cut during a recession to avoid having to fire people.
I’m not happy that these people got fired, but there’s a systemic problem here and Godot and other democratic structures of ownership help to alleviate that