That’s what Apple charges devs in their “ecosystem” correct?
Aljernon@lemmy.today 6 hours ago
I haven’t really looked deeply into this issue but what caught my eye was the claim that a 30% fee was excessive. I’m no insider into video game publishing but 30% is the standard retail markup for many things. If you bought a candy bar today, it probably cost the mini mart you bought it from 70% of what they’re charging.
Bakkoda@lemmy.world 5 hours ago
protogen420@lemmy.blahaj.zone 3 hours ago
thats what apple forces and imposes on any developer that uses the app store, which is most of them since on ios alt stores are only a thing on eu and japan afaik
Asparagus0098@sh.itjust.works 6 hours ago
Just letting you know that you commented the same thing twice.
Grimy@lemmy.world 2 hours ago
Retail needs a location to store and sell their product. They need employees as well. One small Walmart has as many employees as steam does. Retails also buys the product in bulk, there is a bigger risk involved if it doesn’t sell or even sells slowly.
Huge difference imo.
WraithGear@lemmy.world 1 hour ago
and steam needs data centers and servers and power and all the stuff to keep those running. ultimately though it didn’t matter. if steam thinks that their ecosystem is worth charging that much, then it’s up to the dev to decide if what steam provides is worth it to them
Grimy@lemmy.world 17 minutes ago
We don’t know how much it costs for their servers but I doubt it’s anywhere near what they charge devs. Gaben having an 11bn dollar net worth kind of points to that.
The biggest problem is that it isn’t up to devs since steam has market dominance. Not putting your game on steam is basically suicide, they have close to 90% of the PC market…