If you know C++ already, Unreal is a much more natural starting point than either Unity or Godot.
Unreal is what gets used in many AAA shops - it’s not a monopoly by any means but it is the most common off-the-shelf engine in the industry. Unity’s main edge is that it’s easy to learn but if you are comfortable in C++ then there’s no real benefit to Unity.
Godot uses GDScript, which is a custom scripting language that’s meant to be easy to learn. It’s FOSS so you don’t need to worry about being screwed over - but it’s a lot less mature than something like Unreal which can ship on everything you can think of.
bellsDoSing@lemm.ee 1 year ago
Nobody can tell you in advance how far your interest in game dev will take you. Only one way to find out: start small (some tutorials, build some crappy first) and see if your interest sticks around as you up the challange.
Maybe game dev in Godot will end up being a significant chapter in your life, maybe it will just be a small sidequest. But once you’ve given it an honest try, no matter the outcome, you at least will know if it’s something for you or not. That in itself is already worth something.
And who knows: maybe Godot is just your entry gateway to something else you discover along the way, which you wouldn’t have discovered if you hadn’t taken on the challange in the first place.
LazaroFilm@lemmy.world 1 year ago
I side quested JS/React and went back to embedded. But the side quest definitely allowed me to understand more things and the variations in coding languages.