Well, currently, you must enter every game you played manually. I don’t read games from users’ account because I don’t want to deal with private data for now. I only ask the game store that the user chose to give me the user avatar and public name, and confirm that “yes, this user is registered on our platform and account valid”
artyom@piefed.social 17 hours ago
Then I don’t understand why you need the account?
YUART@feddit.org 16 hours ago
Because it’s easier for me to ask game stores for an account than to build an authentication and validation system by myself.
Most of the game stores has official way that allows me to use an account, registered on their platform, in the Gamescovery app, for authentication reasons.
Since I don’t need to store any user data besides rated and recommended games, it’s a win situation for me, because:
It’s the same mechanism when you go to any new webpage/app and they propose to use your existing Google/Apple account instead of creating a new one.
So yeah, answering your question “why do you need to connect your game store account on Gamescovery?” - the answer is “to save money and development time”.
artyom@piefed.social 15 hours ago
Why is this necessary at all?
You also don’t need to worry about this if there’s no account to speak of.
Connecting my account to your site gives you access to large amounts of personal information, even if you’re not using it. And I’m not okay with that.
YUART@feddit.org 15 hours ago
I need the user to have an account so I know who rated what games and who requested what recommendations. To do that, I need to build a system on my webpage for users to be able create a new account, so I need to store their credentials, which I don’t want to do. Or I can use an already existing account from the game store.
I don’t think that’s true. Or at least this is true if you allow that. When you try to log in with your itch.io account onthe Gamescovery page, they will tell you what data will be accessible to me. See the following screenshot as example:
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