Comment on Meta’s Reality Labs cuts sparked fears of a ‘VR winter’

tal@lemmy.today ⁨1⁩ ⁨week⁩ ago

I just am not sold that there’s enough of a market, not with the current games and current prices.

There are several different types of HMDs out there. I haven’t seen anyone really break them up into classes, but if I were to take a stab at it:

For me, the most-exciting prospect for HMDs is the idea of a monitor replacement. That is, I’d be most-interested in something that does basically what my existing displays do, but in a lower-power, more-portable, more-private form. If it can also do VR, that’d be frosting on the cake, but

For me, at least, none of the use cases for the above classes of HMDs are super-compelling.

For movie-viewing. It just isn’t that often that I feel that I need more isolation than I can already get to watch movies. A computer monitor in a dark room is just fine. I can also put things on a TV screen or a projector that I already have sitting around and I generally don’t bother to turn on. If I want to block out outside sound more, I might put on headphones, but I just don’t need more than that. Maybe for someone who is required to be in noisy, bright environments or something, but it just isn’t a real need for me.

For HUD glasses, I don’t really have a need for more notifications in my field of vision — I don’t need to give my phone a HUD.

AR could be interesting if the augmented reality software library actually existed, but in 2026, it really doesn’t. Today, AR glasses are mostly used, as best I can tell, as an attempt at a monitor replacement, but the angular pixel density on them is poor compared to conventional displays. Like, in terms of the actual data that I can shove into my eyeballs in the center my my visual field, which is what matters for things like text, I’m better off with conventional monitors in 2026.

VR gaming could be interesting, but the benefits just aren’t that massive for the games that I play. You get a wider field of view than a traditional display offers, the ability to use your head as an input for camera control. There are some genres that I think that it works well with today, like flight sims. If you were a really serious flight-simmer, I could see it making sense. But most genres just don’t benefit that much from it. Yeah, okay, you can play Tetris Effect: Connected in VR, but it doesn’t really change the game all that much.

A lot of the VR-enabled titles out there are (understandably, given the size of the market) really principally aimed at taking advantage of the goggles. You’re basically getting a port of a game aimed at probably a keyboard and mouse, with some tradeoffs.

And for VR, one has to deal with more setup time, software and hardware issues, and the cost. I’m not terribly price sensitive on gaming compared to most, but if I’m getting a peripheral for, oh, say, $1k, I have to ask how seriously I’m going to play any of the games that I’m buying this hardware for. I have a HOTAS system; it mostly just gathers dust, because I don’t play many WW2 flight sims these days, and the flight sims out there are mostly designed around thumbsticks. And the hardware ages out pretty quickly. I can buy a conventional monitor today and it’ll still be more-or-less competitive for most uses probably ten or twenty years down the line. VR goggles? Not so much.

At least for me, the main things that I think that I’d actually get some good out of VR goggles on:

But…that’s just not that overwhelming a set of benefits to me.

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