Comment on Godot Engine hits over 50K euros per month in funding
abbotsbury@lemmy.world 1 year agoUnder that strict definition, software under the GNU GPL would not be “open source” because the license stays with the code, and is not truly “for any purpose,” which is the same deal with the Epic license: you may use, study, change, and distribute the Unreal source code, but it stays under Epic’s license.
If you are talking about the FREEDOM to fork and publish and share and whatever, then you mean Free software.
heckypecky@lemmy.dbzer0.com 1 year ago
You are not allowed to distribute unreal source. From their FAQ:
Unreal Engine licensees are permitted to post engine code snippets (up to 30 lines) in a public forum, but only for the purpose of discussing the content of the snippet
abbotsbury@lemmy.world 1 year ago
But the code is easily visible and you can compile it yourself. If you say “I only run software I 100% knows what it does because I can read it’s source code” then Unreal Engine fits, it’s open source.
rbits@lemm.ee 1 year ago
That’s not why people want an open source game engine though, they want it to be open source so that they can’t do a unity
abbotsbury@lemmy.world 1 year ago
That has nothing to do with open source, that has to to with licensing, which I’m pretty sure isn’t an issue anyway since I think Unreal versions are tied to specific license versions, i.e. if you download the engine under one term, thats the only one you have to use