Comment on What are your technology mispredictions?

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nightlily@leminal.space ⁨2⁩ ⁨weeks⁩ ago

It was more that graphics hardware got a lot more flexible. Less fixed functionality meant that DXVK (DirectX 8-11 to Vulkan translation layer) was a lot more viable as you were able to emulate old behaviour on the GPU through Vulkan.

Graphics APIs are a lot more „thinner“ these days as well. Creating a Vulkan renderer from scratch is like „first one must enumerate the universe“. But it means that DX12<->Vulkan translation is relatively straightforward, and all the crazy stuff is done in shaders which can be recompiled for different APIs.

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