Its the simplest expression of “make value equal 0 for win condition”.
You can make a program that displays 1 x 0 = 0 whenever you hit the mouse button. In theory, that is as much as a game as Street Fighter or Fortnite.
I think we have some inherent limitations when creating win conditions for games, as animals we have an inherent propensity for violence. Not that we are violent as a group, but that we have such instincts as a result of or evolution. Breaking out of that box requires a much higher degree of creative effort than “kill the bad guy”, and it may struggle as a product even still thanks to the way our brains are wired.
lud@lemm.ee 1 year ago
It’s interesting that almost every single game involves violence and death in some way.
I suspect that it’s just a universally understood concept that every living creature gets.
Death bad, alive good.
Violence is just part of our predator DNA.
Knusper@feddit.de 1 year ago
Yeah, I’ve also seen it argued on a much smaller scale, that fun in video games is often done on a risk-reward basis. You bring yourself in danger to get a reward. And well, there’s other ways than violence to portray that, like spikes in a jump’n’run or a stupid wall in a racing game. There’s also other ways to induce fun, like puzzle mechanics. But yeah, ultimately you’re left with a small fraction of genres that really work or have been explored…