Comment on Unity backtracks, no runtime fee for <$1mil or for games on current/old versions
nothingcorporate@lemmy.world 1 year agoYeah I have. There’s a couple of promising programs that everyone should know about:
github.com/V-Sekai/unidot_importer
github.com/barcoderdev/unitypackage_godot
But for me, I’m too new to programming to pick up another language very quickly to do all the manual stuff right now. Anyone more skilled than me should definitely check those links out.
Aceticon@lemmy.world 1 year ago
This isn’t really useful for data heavy games such as the one I’m working on.
It doesn’t help that Unity-specifc stuff seeps everywhere (stuff like floating point Maths, Vector classes, Time and so on) mainly because Unity themselves push people to go that way rather than use the .Net equivalents (which aren’t quite equivalent).