Ongoing projects will probably not migrate engines as it’s prohibitively expensive & time consuming, but only a really clueless dev would start a new project in Unity. I guess it’s kinda the perfect scheme for a cynical short-term “investor” who’s just trying to pump company revenue then dump their stock, as the results of this may not be fully realized for a few years.
Comment on Unity backtracks, no runtime fee for <$1mil or for games on current/old versions
pyromaniac_donkey@lemmy.world 1 year ago
Fuck Unity. Drop that shit. No love to any company.
doggle@lemmy.dbzer0.com 1 year ago
sebinspace@lemmy.world 1 year ago
All my homies hate Unity.
No for real though, I’ve met some genuinely excellent people in the Godot discord