Comment on Sometimes devs intentionally punish players for struggling with the game

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Kelly@programming.dev ⁨4⁩ ⁨days⁩ ago

I don’t see how adding a few medkits in the inventory could lead to the boss to jump over the puddles :)

They could be using player character state as a proxy for player skill.

A player who successfully navigated earlier changes with such competence that they have an excess of health items might appreciate a more challenging final boss.

You may have inadvertently put it into hard mode!

en.wikipedia.org/…/Dynamic_game_difficulty_balanc…

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