Sure, it’s a time management sim insofar as there are time limits on the “daily” minigame, but I’d characterize it more as team/skills coordination and management. And it’s really just a telltale narrative with consequential decision making, broken up by the minigame. I hadn’t ever played a game with those particular minigame mechanics, so maybe I’m missing something.
Is there trepidation with critical role? How so? I only recently got into watching their tabletop dnd, so I’m a pretty new fan. It’s actually one of those things I’m shocked stayed under my radar for so long…