Yeah, Sony really nailed the haptics with the PS5 controller. The high-fidelity motors feel nice while still having punch, and the adaptable triggers give a nice satisfying squeeze when game programmers use it properly.
The newer God of War games had a few good examples, with the adaptable triggers getting harder on more “difficult” stuff. If Kratos was using a lot of strength for some quick time event, the triggers got harder to pull. It was a nice touch that helped add immersion and suspense to a game that was already very visceral. When Kratos cleaved into an enemy during a kill animation, feeling the trigger relax afterwards was a nice satisfying capstone to the “you just beat the crap out of this enemy” animation.
pycorax@sh.itjust.works 2 weeks ago
My experience with the Steam Deck and the Index controllers are the only thing keeping me from writing it off my mind all together. I have faith in Valve’s team when it comes to ergonomics so I hope they surprise me.
That said, I hope they improved on the Steam Deck because the face buttons on the Deck are so close to the edge that it’s challenging to do quick presses for games like rhythm games.