A lot of developers have really tight profit margins and/or their current projects heavily rely on what Unity provides. “Cutting their losses and move on” would mean bankruptcy. They might be able to switch to other engines in the future but right now leaving Unity behind is not a valid decision for them.
Comment on Unity apologises.
Pons_Aelius@kbin.social 1 year agoI am not saying it is an easy or pleasant decision.
Many of these groups are small indie companies or single individuals
And they are the people who will be least able to afford this price increase or the next or the next.
It sucks but that is the reality.
Cut your losses and move on.
NoSleep@discuss.tchncs.de 1 year ago
Pons_Aelius@kbin.social 1 year ago
I am not saying it is an easy or pleasant decision.
NoSleep@discuss.tchncs.de 1 year ago
And I work as a software developer. You can’t just suddenly leave the software behind your business is based on. For a lot of VR or WebGL related Companies there is no alternative to Unity. Also they are not broke right now and most likely won’t be next year because of Unitys policy changes. Most devs won’t be affected at all. Why just give up your hole business now because there might be problems in the future? Staying with Unity now gives us time to change the business model or find another technology.
Pons_Aelius@kbin.social 1 year ago
cool. I am a sysadmin, who has a lot of experience with developers.
Stay with them and good luck.
Pm me when you need a bankruptcy firm recommendation.
CosmicDetour@lemmy.world 1 year ago
If I were a single individual indie dev with a game that was 90% complete in Unity, I think it would be fair to myself to say “well, this will be the LAST game I build in Unity”.
snooggums@kbin.social 1 year ago
It would be important to see if the changes would bankrupt you and also consider the possibility that the pricing gets even worse on a moment's notice as they have already proven they will screw you over. Finishing the game could be worse than starting from scratch if they pull this shit again.