Comment on Rise of the Tomb Raider -SteamDeck

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msage@programming.dev ⁨2⁩ ⁨days⁩ ago

All those anti-QoL things are just an inconvenience to me. I get it might help with immersion, so I don’t diss them, but most of those things sound like they can be worked around easily, just very time-consumingly. I think I saw some get fixed gameplay, where people died by flying to space? So you just build a space wall and you’re in vanilla with extra steps. And I hate doing the preps.

Way back in the 2012 maybe I collected every vanilla item, and since then I just enjoy fighting bosses. The rest is hard meh. Slapping extra HP is also just lame.

Calamity did everything correctly, specially the post-ML content, and Infernum changed bosses so well that passing them feels like a real achievement.

One of the hardest things in vanilla now is to accept that those bosses are so much more simple, but so are my options.

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