Comment on Games with Text-based Interaction?

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tiramichu@sh.itjust.works ⁨1⁩ ⁨week⁩ ago

I played Starship Titanic as a kid, and loved it! Its one of four or five games I still kept the original PC “Big Box” for, all these years later.

The text parser being used only to talk to characters isn’t a detriment for me, it’s a feature! Clicking on things is much more intuitive for interactions, so just like Event[0] (which works the same way) I consider that a plus. Thinking about it, I wouldn’t be surprised if the devs of Event[0] were actually inspired by Starship Titanic…

As for AI, that’s something I imagine we’ll see more of in the future. Something like KathaaVerse isn’t that exciting to me as it’s mostly a thin wrap around an LLM - which as you say is liable to go off the rails, and it’s not a rich experience.

For it to be compelling to me it needs to be a curated game first, with environments and interactions and actual programmed mechanics, and then AI second to potentially enhance that game experience with rich and natural conversation. It will be a fun match when someone gets it right.

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