Comment on Ludonarrative Harmony: what makes games unique as a medium
julietOscarEcho@sh.itjust.works 2 weeks ago
Some of your examples of harmony involve fourth wall breaking, which is interesting because I had always thought of the harmony between game and story as about immersion You’re right though, being seen as a player for what you are trying to do is the essence of harmony. That is if you’re trying to immerse, being wrenched out of it is bad, but if you’re taking the piss, the world should take the piss right back. Hard for a game to do both, but I had vivid memories or baldurs gate 1+2 characters talking to their “omnipreseent authority figure” that walked that line perfectly.