Comment on Unity deleted these terms, don't let them get out

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theterrasque@infosec.pub ⁨1⁩ ⁨year⁩ ago

Let’s say you have a free game, that’s pretty popular. You offer some cosmetic stuff players can buy, and/or a few ads. The game gets really popular, and you exceed $200000 income. You also have millions of downloads of the game.

In that case you could end up owing unity money, because a download/install is not the same as a sale.

Now imagine you published this game a month ago and it’s popularity is climbing, and your income is slowly climbing too.

Do you gamble that the game will be profitable, or do you delist the game because you risk bankrupting yourself if you don’t?

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