Comment on Unity deleted these terms, don't let them get out
FLX@lemmy.world 1 year agoI failed my question.
Would you pay 20ct every time a user open a pdf you made ?
Comment on Unity deleted these terms, don't let them get out
FLX@lemmy.world 1 year agoI failed my question.
Would you pay 20ct every time a user open a pdf you made ?
kicksystem@lemmy.world 1 year ago
Yes, if I would make more than 20 cents of of it, let’s say 40 cents, and the company that I am paying to is offering a major service to me that would make it otherwise near impossible for me to make such a PDF, then sure.
FLX@lemmy.world 1 year ago
And then he open it 10 times and you are fucked, and your competitor open it thousands of times and you are vastly fucked
kicksystem@lemmy.world 1 year ago
If I get payed 40 cents every time it is opened this isn’t a problem. He can open it as many times as he wants. I’ll happily pay the 20c and keep the rest as profits. If my income is proportional to usage and my costs are proportional to usage there is no problem. I don’t see why this could not hold for games or for PDFs?
The bottom line: if somehow you’ve made a game and it is installed a lot, but you don’t make enough money off of that such that you can’t pay your suppliers then you’ve just failed at commerce.
A friend of mine failed at commerce once. She had a clothing store. In the clothing business you’ve got seasons. So typically shop owners buy a whole lot of clothes in bulk for the entire season. Her shop didn’t survive the economic down turn of 2008/2009. So she was left with huge amounts of clothes and an enormous bill to pay, which she had to default on. Unity’s business model is extremely mild compared to that industry. I also still fail to see how it is not fair.
FLX@lemmy.world 1 year ago
That’s the problem : it is NOT proportional.
You are not paid everytime a user install your game. Just when he buy it.
Yes obviously