Comment on The Unity Games That Could be Impacted Most by Controversial Fees, From Silksong to Cult of the Lamb - IGN

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Aceticon@lemmy.world ⁨1⁩ ⁨year⁩ ago

It depends.

I’m working on a game with Unity and the software design has been done in a way that keeps most the game itself as data, and uses the Unity stuff mainly as a display a multiple views on the state of the data (a 3D view of the game space, multiple UI elements diving into slices of the data an so on) - basically a Model-View-Controller Architecture, so moving from Unity to something else doesn’t require a rewrite (in fact such structure makes it possible to with some ease change the game’s visuals from 3D to 2D), though it would still be quite a lot of work.

However my game is survival-management in space (within one or more generated star-systems, so it was simplified down to a 2D plane) which doesn’t relly on Unity things like terrain, navigation meshes or even colliders to constrain the movement of objects in the game, so “what happens next” (say, the movement of planets or the guidance of ships going from planet to planet) gets decided using Maths at the data level without going through the Unity layer, and Unity is mainly the stuff from which user input comes and into which the state of the data gets reflected (i.e. game objects get moved around) for rendering.

Other games which are not reliant on Unity to do the heavy lifting for objects interactiong with other objects on a 3D space, such as 2D platformers, can probably use a similar architecture, but for example something like Valheim or Planet Crafter (were the players is a humanoid avatar on a 3D world which is mainly terrain) is probably much harder to move out from Unity,

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